Collision not working when standing still?

Hey guys,

Sorry for delay. There is some development being looked into to make this unnecessary but there is currently no timeline for a change. This is a simple workaround that can certainly be cleaned up, but it should help you get going. There’s a few pictures so it’ll take a couple comments to post it all.

first step is to create a function in your Character Blueprint that will update character’s position when called. It includes a Vector Input. Really very basic:

8255-mycharacterpushed.png

Next, we need to add a component to Door Blueprint. On edge of door opposite its hinges, add a box component. I called mine DoorEdge. We’re going to update door opening part of Blueprint to set a Vector Variable with DoorEdge’s location at beginning of timeline.