Hey guys,
I’ve looked into this further and problem is that Simulate Physics is turned off on Pawns. Turning it on, unfortunately, isn’t an option because that will cause a conflict with Character Movement component.
So if you’re looking to have a moving mesh displace a character, you’ll need to actually apply velocity to character based on an overlap event. I will look into doing this via Blueprints tomorrow and see if I can find a simple solution using this method.
This will of course be tricky to get right and isn’t an ideal solution. I will also talk to developers and see if they have any plans to make this more accessible.