Collision not working when standing still?

Hey guys,

I’ve looked into this further and problem is that Simulate Physics is turned off on Pawns. Turning it on, unfortunately, isn’t an option because that will cause a conflict with Character Movement component.

So if you’re looking to have a moving mesh displace a character, you’ll need to actually apply velocity to character based on an overlap event. I will look into doing this via Blueprints tomorrow and see if I can find a simple solution using this method.

This will of course be tricky to get right and isn’t an ideal solution. I will also talk to developers and see if they have any plans to make this more accessible.