Collision not working when standing still?

Good to know I’m not only one with this extremely annoying problem at least.

Are you using Timeline nodes when issue occurs AttemptD?

It’s almost as if player character is considered a static mesh while standing still. Thus when actor moved by Timeline ( door in my case) collides with player, it’s ignored because a static mesh can’t be moved.

That’s my best guess so far. I really don’t know what else I can try…