No problem!
You should use S_Plastic’s On Component Hit ( or On Component Begin/End Overlap if Generete Overlap Events is checked and other Actor response is Overlap ) because that’s where your collision component is.
You can delete containrs’s collision events.
You should check the collision component in the other Actor too. If it still doesn’t work, please, post the image of your collision component Actors, both showing their collision preset as you just posted.