Collision from BP A removes ISMs from Forloop construction script in BP B

@3dRaven Got it, had to disconnect the GetWorldLocation pin and then I got it :grinning:
But I canโ€™t get the stairs to cut out any of the squares, :slightly_frowning_face: not sure how you got it to work? Will have to look at it tomorrow but thank you so much for the help.

@3dRaven Just an update,

I figured out the problem for me was world space, only when I returned the Floor and the Stairs to 0,0,0 would the holes in the floor show up but they were off and as I move the Floor the holes would double there distance away from the stairs. You can see the nodes below that I changed in red as well as an offset for the point location so the pivot point could be right in the corner on Stair BP. Also change the IsPointInBoxWithTransform so I get the rotation of the stairs. Just need to find a way to get the floor to recompile when I move the stairs, so I donโ€™t have to have the Blueprint open all the time.
Again thanks for your amazing help!


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Congratulations on getting it working!