Hello, I would like to know why when I collide head on with my enemy, if I stay still he kills me but if I run towards him head on I kill him.
In addition, the crush is activated
This way I have located enough of the crushing collision to kill me.
Hello, I would like to know why when I collide head on with my enemy, if I stay still he kills me but if I run towards him head on I kill him.
In addition, the crush is activated
This way I have located enough of the crushing collision to kill me.
Add a print string to each of the collision to see whether both are working, edit the size of both collision, and maybe a condition bool if the middle one is already activated the top collision cannot be activated at that moment.
hello. Thanks for responding but it didn’t work for me. Add a breach as false data but keep doing the same thing. I ask you. Is there a way that when I kill a goomba, the crushed goomba doesn’t appear directly? thank you