Ahh ok. I didn’t know I can simply modify the speed property in Character Movement to do a dash…lol that would have saved me a lot of pain.
Maybe you can take a look at how I did. I have a feeling that doing the dash via Character Movement would have more proper collision. Do you think with my current method I’ll still be able to check for collision with BSPs?
Btw, another question if you dont mind…how do you do those pins on the lines connecting your nodes such that they curve a certain way?
