Collision Detection of Spline Meshes at Runtime

@Detach789 Absolutely, that would definitely be a solution for this concrete situation, but a) I’m still very curious about why this isn’t working as you’d expect and b) if I want to include more than two points for a non-straight spline down the line, it doesn’t work any more

@Everynone The videos above are set to Use Complex as Simple and produce the results you see. If I set it to Simple as Complex it definitely does something, but the results are inconsistent at best, it seems to only trigger close to the origin: