In the project settings for the “Shooter” example game, there is a trace channel called “Weapon”. Is this line referring to that channel? Or how can I understand this line? Because when I tried to do something similiar in my own project, I got a compile error. Would really appreciate if someone could help me with this! Thank you in advance :o
/** when you modify this, please note that this information can be saved with instances
* also DefaultEngine.ini [/Script/Engine.CollisionProfile] should match with this list **/
#define COLLISION_WEAPON ECC_GameTraceChannel1
#define COLLISION_PROJECTILE ECC_GameTraceChannel2