Collision Boxes trigger simultaneously for both on begin and on end overlap

How is it possible to not fix such an important bug for so long??

I am a patient guy but we are talking here 8 freaking months!!

A game engine without functioning collisions is like a car without a steering wheel.
What exactly am i supposed to do when i want to add a collision box that follows the movement of a physics object?

Pray and hope it works?

Please fix this.It is imposible to work with anything physics related.

Thank you.