// Axes
{ TEXT(“WORLDAXES”), PxVisualizationParameter::eWORLD_AXES, 1.f },
{ TEXT(“BODYAXES”), PxVisualizationParameter::eBODY_AXES, 1.f },
{ TEXT(“MASSAXES”), PxVisualizationParameter::eBODY_MASS_AXES, 1.f },
// Contacts
{ TEXT("CONTACTPOINT"), PxVisualizationParameter::eCONTACT_POINT, 1.f },
{ TEXT("CONTACTS"), PxVisualizationParameter::eCONTACT_NORMAL, 1.f },
{ TEXT("CONTACTERROR"), PxVisualizationParameter::eCONTACT_ERROR, 100.f },
{ TEXT("CONTACTFORCE"), PxVisualizationParameter::eCONTACT_FORCE, 1.f },
// Joints
{ TEXT("JOINTLIMITS"), PxVisualizationParameter::eJOINT_LIMITS, 1.f },
{ TEXT("JOINTLOCALFRAMES"), PxVisualizationParameter::eJOINT_LOCAL_FRAMES, 1.f },
// Collision
{ TEXT("COLLISION"), PxVisualizationParameter::eCOLLISION_SHAPES, 1.f },
FPhysScene::ExecPxVis() in PhysUtils.cpp