Collision box visibility in play mode

// Axes
{ TEXT(“WORLDAXES”), PxVisualizationParameter::eWORLD_AXES, 1.f },
{ TEXT(“BODYAXES”), PxVisualizationParameter::eBODY_AXES, 1.f },
{ TEXT(“MASSAXES”), PxVisualizationParameter::eBODY_MASS_AXES, 1.f },

		// Contacts
		{ TEXT("CONTACTPOINT"),			PxVisualizationParameter::eCONTACT_POINT,		1.f },
		{ TEXT("CONTACTS"),				PxVisualizationParameter::eCONTACT_NORMAL,		1.f },
		{ TEXT("CONTACTERROR"),			PxVisualizationParameter::eCONTACT_ERROR,		100.f },
		{ TEXT("CONTACTFORCE"),			PxVisualizationParameter::eCONTACT_FORCE,		1.f },

		// Joints
		{ TEXT("JOINTLIMITS"),			PxVisualizationParameter::eJOINT_LIMITS,		1.f },
		{ TEXT("JOINTLOCALFRAMES"),		PxVisualizationParameter::eJOINT_LOCAL_FRAMES,	1.f },

		// Collision
		{ TEXT("COLLISION"),			PxVisualizationParameter::eCOLLISION_SHAPES,	1.f },

FPhysScene::ExecPxVis() in PhysUtils.cpp