Hello,
Almost all of the static meshes I used were from resizing basic shapes - primarily the cube that is added from adding actor. If I add a new cube the same problem happens, but if I add a cylinder, then the problem doesn’t happen. It was working fine before, the only other things that I was working on were on my character blueprint and adding sub levels but since those were having performance issues, I moved everything back to the persistent level. The editor also crashed once but not while I was saving and the previous save file was loaded. Can these meshes be corrupted when the editor crashes? The below image is from adding a new cube which has the same issues. Other types of meshes don’t seem to have these issues.