Collision against Spline Mesh

Hmmm, OK, I’ll Remove complex Collision but how the Convex Hull works?

Generally convex hull just creates a collision that won’t fold in for divots/concave polygonal areas. This should be fine for simple roads and things like that. As long as you’re hitting simple collision the physical material should work.

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Okay, I’ll try this and will let you know in the future if I still encounter any issues.
Thanks.

https://forums.unrealengine.com/t/line-trace-is-not-hitting-spline-mesh/222928