Collectible System in UEFN

Hello, so I paired the previous methods and the latest method you gave me and they all work to some extent. So currently, I have collectible devices, an item granter and a tracker device in a test scene. I made it such that every time a collectible device is picked up, a gold coin is granted to the player and the tracker device is set to events and increment progress which every time the item granter grants a gold coin, it increases count.
I also added an elimination manager to reset the tracker device on eliminated which also worked but I’m still unable to keep track of dropped gold coins by eliminated players. When Players still in the game pick up dropped gold coins, the tracker device doesn’t register it, It only registers the initial time It was granted by the Item granter but not when a player picks it up after It was dropped on eliminated.
This whole collectible gameplay seemed so simple in my head, I thought UEFN would have it by default.
Please this is one major gameplay mechanism holding me back and I’d really appreciate it if you could give me tips on this.