Oh thanks so much for taking the time out to explain, I understand everything you just said but I don’t know how to implement it. I don’t really know verse and I usually need to follow step by step tutorials concerning verse but I’ll give this a try.
I also tried using the gold coin for the item to be collected instead of the collectible device because it can be dropped when the player gets eliminated by default but I’m unable to customize it to my static mesh which I’ve come to terms with and I don’t really mind but the big Issue with this is I’m unable to figure out a way to track the completion of gold coins with the tracker device.
I just basically need a system where 12 total items can be collected to trigger a mechanism when completed for the specific player and these limited items can be dropped or maybe transferred when players are eliminated out of the game. It could be any device as long as it is capable of achieving this. Please could you shed more light on this?