If I understand correctly, you’re trying to almost replicate the Medallion mechanic from regular Fortnite in which an eliminated player drops the items so another can collect them.
In which case, you are out of luck. The way it should work is that when a player is eliminated, you move an item spawner device to the players location and spawn the items into the world. Unfortunately even though the item_spawner_device has the MoveTo and TeleportTo methods inherited from creative_device (which would allow you to move the device to the death location), these do not work (I have tried).
You may be able to achieve something close-ish to this, but it’ll be rough. I would consider a custom device in Verse that maintains a map variable tracking which players have which items. Then using the elimination_manager_device, subscribe to when a player is eliminated. When a player is eliminated you can then reference the map variable to lookup which items they had and transfer them to the eliminating player. This will not spawn the items in world for collection, and instead would just directly transfer them, but at least some tracking functionality would happen.