Collectible System in UEFN

Hello so down the line I realized that I have an issue where multiple resources like gold dropped by players are counted as only one by the tracker device when picked up by another player, i.e. 5 gold coins dropped at once when picked up registers as only one using incremental progress by the tracker device (but still shows as 5 in the inventory), probably because they’re stacked up on each other, is there any work around for this?

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