o/
I’ll give you general hints on how to debug any widget from any project !
You can easily ‘get to’ any project widget at runtime (while playing), or engine widget (editor UI widgets directly in editor) with Widget Reflector
just press: Ctrl Shift W (in UE5)
or from top menu: Tools → Debug → Widget Reflector The new window will appear with handy way to inspect any widget which is currently visible on screen.
Then, for interactive widgets click: Pick Hit-Testable Widgets
and click on widget You want to inspect. Hierarchy with highlighted widget being one You’ve clicked will appear. From there You can navigate to source of widget by clicking on it Source column, or check where it lies in hierarchy to further inspect where it could be coming from.
You can also view widget details, to see them show:
Window → Details
For non interactive widgets click three dots menu and choose:

then repeat what I said.
Also usually Widgets are drawn in common places like (for BP projects):
- HUD actor. Check Your WorldSettings. (Window → World Settings).

If custom class was specified for HUD in game mode inspect it. Good chance it might be initialised there. - If no custom HUD class is visible or widget not there, check GameMode itself, PlayerController etc.
- Lastly check Level Blueprint
Good chance widgets might be in one of these places ![]()
