Code Completion XCode

Meanwhile Mike is working in a solution to code autocomplete, this is how you could integrate your game module within engine source code.

  1. Download [source code release pack][1] and follow the instructions.
  2. Execute GenerateProjectFiles and check there is no error.
  3. Place your game folder at root level structure together to \Engine, \Samples, \Templates
  4. Create “GameProjects.uprojectdirs”, write ‘.’ inside and save.
  5. Execute GenerateProjectFiles .uproject -game
  6. Execute GenerateProjectFiles to generate the new UE4.xcodeproj with the complete structure
  7. Open UE4 project with Xcode

Reference: