Meanwhile Mike is working in a solution to code autocomplete, this is how you could integrate your game module within engine source code.
- Download [source code release pack][1] and follow the instructions.
- Execute GenerateProjectFiles and check there is no error.
- Place your game folder at root level structure together to \Engine, \Samples, \Templates
- Create “GameProjects.uprojectdirs”, write ‘.’ inside and save.
- Execute GenerateProjectFiles .uproject -game
- Execute GenerateProjectFiles to generate the new UE4.xcodeproj with the complete structure
- Open UE4 project with Xcode
Reference: