Working on a performance improvement (3 new exposed parameters), new settings for Ground Shadows (another 3 exposed parameters) and a blueprint to help scalling performance settings, to be released as update in a few days and the final version for the executable (which will go with source code except the cloudscape asset ofc) with several ways to analyze the performance for the package and help the users to setup correctly the assets among different performance settings (low, mid, high, epic, etc) and which will be a complete scene, with landscape with several paint layers, trees, grass & flowers, rocks, birds, insects, lake, postprocess and volumetric fog. Wait a little longer that it will worth.
Thanks for your support!