Cloudscape Seasons - v1.2d

**Q: How to get even more fluffy clouds without changing the turbulence movement and without changing the wind strength too? **

A: The fluffiness can still be achieved without changing the noise textures which erode the depth and shapes, once you make the scale of the curly noise used to distort the edges of the cloud which the turbulence acts.
To do it change the material MI_2DTexture_01 with the following values:
> Curl_1stOctaveScale = 0.0001
> Curl_2ndOctaveScale = 0.2
> Curl_2ndOctaveStrength = 1.1
It is necessary to hit the checkbox Update at the BP_CloudscapeSeasons for it to update the whole cloudscape

Q: I am having constant crashed when I try to open the project once I updated it from version (4.17, 4.18, 4.19, 4.20) to engine 4.21. How to recover from the error?
A: We have found the cause, but not why it is causing the issue, since it was not present previously. It looks for some reason the editor can’t load a map containing the asset when you startup the editor, but once you have the editor loaded you can open the level without problems, meaning it is a regression issue of some sort.

The steps to get out of the crashing projects is to follow the steps below:

  • Save your project Config folder elsewhere
  • At your current Config folder, edit the file DefaultEngine.ini
  • Locate the configuration section: [/Script/EngineSettings.GameMapsSettings]
  • search inside the section above, the line with the parameter “EditorStartupMap”
  • you can remove the entire line or make the parameter be equal to None
  • now you can open again the project

As of December 2018 this issue is already solved and available to all UE versions the product supports.

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