Cloudscape Seasons - v1.2d

[USER=“745197”]Leo Rakes[/USER] About your questions, which by the way you can ask at that mentioned thread, I want to answer:

  1. Yes, the development stopped along with other products (we got a nice Ocean cooking for a while) because of the revamp in the engine’s rendering module, which will make us to rethink a lot of the systems and also because of realtime raytracing which we want to have it compatible. The main issue is that the rendering module at the engine is a working in progress, so receiving a lot of changes and that will greatly disrupt our efforts, because when you fix something, a change there might break it, and we don’t have human resources with the expertise and time to devote a bug hunting of this magnitude and we don’t want to launch something which might break in the next engine release, producing a shower of support requests which will bring unsatisfied customers while we were not responsible for the issues, but in fact the engine changes. This is the only reason we stopped the development for now, until the engine source code and interfaces stabilize and issues with translucency with realtime raytracing are fixed/implemented. Short answer about its release date is: we don’t know, since depends on the engine state, it can be 6 months or one year.

  2. It is a C++ plugin (Cloudscape Seasons is a blueprint only solution). Since it will be released in the UE4 Marketplace, the full source code will be available for the people who purchased it, which differs from the True Sky approach, where just a bunch of studios which paid a fortune for the source code that can deal in fixing anything they take longer to fix, and for those paying for the binaries would suffer if their company at some point just go out of business (just an hypothesis, there is no info about this elsewhere).

  3. For now, we just implemented the simulation covering clean sky to fully cloudy and wind system. There are plans for rain,snow, storm and tornado formations, all not using particle systems, but all volumetric effects. Cloudscape Seasons has being an awesome laboratory of experiments for us and it is reaching the limit of what we can experiment already.