HI.
Because TrueSky is so bad in DX12 mode, we have to look for new dynamic sky. What I want to ask is that your dynamic sky doesn’t seem very clear and sharp? Our current requirements for the sky are as realistic as possible, even at the expense of some performance, so I’m not sure if your sky can achieve high clarity and high quality rendering.
What’s more, I’d like to consult about its stability? In the case of RayTraing in 4.22 or 4.23?