Cloudscape Seasons - v1.2d

The new set of features are still in tweaking phase and I am sure all will be pleased. The Tornado effect and the demo level we made for it is breathtaking!
We will have a new PDF as documentation inside the package and 10 videos focusing in the following:

01 - Quick setup and general features
02 - Using the material sets and performance sets
03 - New Cloud types & Modeling clouds and choosing where they will appear (also using Photoshop/Krita)
04 - Custom cloud shapes (featuring a heart shape cloud)
05 - Cartoon and stylized clouds
06 - Tornado effect, wind and debris (Tornado is fully volumetric)
07 - Rain with Lightning & Thunder and Snow (6 types of rain intensities and 6 types of snow intensities, all done with particle systems)
08 - Auxiliary materials for wet ground, water droplets and streaks at glass, water ripples, snow accumulation, polar lights, rainbow (for both rain and snow specific cases) etc
09 - Package auxiliary blueprints: mask for rain and snow blockers, evolution orchestrator and mesh volume texture renderer.
10 - Showcasing all maps and the free features built-in

I will also add an extra video some time after the update launch with a step-by-step tutorial on how the Tornado effect was made.

Currently we are finishing the tweaking and starting the tests of all features in DX11, DX12, Vulkan and OpenGL. This update will go all the way from UE4.17 to UE4.22 this time, but there is a chance in the future we will make a choice of updating on the most recent releases only in case of new improvements using specific new features like Volume Textures, Blueprint Utility, etc.

Id like also to thank for the support for the last few months which has been great in terms of sales! Cheers!