I got some good news on the project so far:
- improved the cloud sharpness
- improved the rim smooth effect with distance from sun or moon light
- implemented cloud layers
- implemented alternative to use curves for several attributes
- finally matched all cloud scenarios I selected previously and added storm clouds to the pool
but as for implementing higher texture sizes, it didnt turn a good solution and the main reason is that you would run out of system memory too fast since when you change the blueprint attributes the editor automatically add the change to the “undo” feature and as we are working with lots of textures procedurally generated, it turns that too many copies are cached for the “undo” and it makes you to save whole project too many times between changes and even so, run it in PIE for the garbage collector to dismiss that memory.
That said I have changed some things and could improve the overall cloud look appearance with even less resolution for the clouds, now you hardly notice visual differences with different texture resolutions while your main display stays the same (mine is full HD).
I would like to make an offer for all developers wanting the Cloudscape tool for free: place a cloudscape picture in this thread that you would like the tool to be capable to achieve and be one of 5 (five) lucky developers to receive the tool for free, including future upgrades. The criteria for the applicants is that he is an active community member with frequent posts in the forum and the picture depicts a cloudscape (during day, night, storm, sunset or during flight), I will check the history myself. I will post here the winners and I will show the pictures of the product in action with their pictures reproduced.
The submission for this project will happen on the week October 25-29th 2017 and I can’t wait to see what people are doing with it!
Thanks all for the feedback.