Hey Unreal Crew! Got a strange one that my team nor myself can seem to figure out. I’ve got these boots that are attached fine when previewing inside of sequencer, but as soon as we hit simulate, the boots detach and end up dancing next to the character. These are not chaos cloth.
We’ve been working with the original boot maker but they can’t seem to recreate the problem on their end. Is there something we’re missing in our settings? Is this a skeleton issue?