Cloth Simulation

Easy answer is No.
You need to create a single material for cloth definition, with a single texture to the area you want defined as cloth.

You have a repeating pattern anyway, so just unwrap the model correctly and generate a single texture.

Cant really aee all your geometry, but you may wabt to do it in parts. Upperbody is one asset, lower body under the belt is another asset.

Ideally you would do just one mesh for the whole character, but then youd have to resort to something like my blender plugin to define the paint, and believe you me, you don’t want to in terms of dev time :stuck_out_tongue_winking_eye:
Still, here’s the “process” for that.

Mind you, chaos cloth is worse than physx ever was in every way, so, no idea if anything in the tutorial/overview is still accurate to ue5.