Cloth simulation holds on to skinning information

I’ve been in contact with support for quite some time, they were very open and eager to help. In my last conversation with them, they said the problem seems to be fixed in their “internal build”. This was about two weeks ago, so I’m assuming their internal build is 4.26 or something.
Other than that, there’s nothing else to do. It’s an engine bug, there’s nothing we can do about it.