Cloth simulation holds on to skinning information

I see…my setup won’t allow that, especially since I’m way too far into development to re-make the whole spawn chain. With testing and newly introduced bugs (as I’m sure you know happens), it might delay me for 1-2 months.
But it’s something I’ll keep in mind and maybe even implement in some parts of the game, to see how/if it works. Thanks for the idea! :slight_smile: