I’m really confused. I did a brand new project and the animation works.
Then I applied the same method to my project and following the same exact steps it doesn’t work. My project’s character uses root motion - could this be a problem?
Regarding the punch, it’s trigger by an action and I created the boolean in the event dispatcher but when I try to call it in the clone s BP it doesn’t appear like jump does (character action), it only appears as a “call function”. What am I missing?