As a matter of fact i am using IKinema for the rock climbing WIP, i didn’t know about IKinema when i did the ledge climbing stuff though. But what i need to build for it, is actually something very similar to a footplacement logic, just for both hands and feet. So whereever they are supposed to land, they stay there while being stationary.
I guess it can be done with IKinema and some curves, which is actually sort of what i do now, but im considering the possibility of implementing a custom node to handle it automatically without the curve annotation. Something along what Daniel Lowe mentioned in a GDC talk about Adjustment blending. It will still need a point in time to know when the hand/foot is planted i’d imagine, but instead of being a full curve, it can more be a float (time). Not sure it can be generalized for more complex animations with several plant positions.