Thanks for the compliments. Yeah its a simple base so hopefully people can take it and improve it / modify it to their needs. For my project I had to use what I found (no custom animations) so I couldn’t really do proper transitions / cohesive movements. The ragdoll stuff is also a simple physics simulation as opposed to the “active ragdoll” that blends animations with simulations to make it look more realistic.
Good to hear you are making progress on your project! Would love to see how you went about it / get a sneak peek at what you did. Climbing systems seem simple in concept but are surprisingly complex if you want to do them right.