Xanadron
(Xanadron)
October 10, 2016, 3:28pm
18
Great to see some of my work in use somewhere else. It sure looks like you did a lot of work to include all kinds of movements and though some of the animation transitions will need some work, it’s a very nice start.
I did abandon my original ledge-climbing project, since it was based on the Mixamo animations and the methods i used didn’t really work well. Basically everytime i tried to add something minor, i had to redo a lot of stuff, which is usally a sign of poor design.
I did the mistake of doing something similar for my rockclimbing project, and while i tried to do all animations myself and have better control over transitions, it soon also because too dependant on special logic for several situations. So in short i found myself doing too many branches for each cases in a non-general way. So i’ve taken the time to do some other stuff for a while now… the idea of building a unique climbing setup still lives, but i need two things to really commit to this:
Better mocap equipment, well suited for rock climbing (ipi takes too much time to setup, and PN suffers from lack of reliable position data when both feet are off ground as i’ve been told)
Find a solid general way of finding correct animation sequence to play for each situation without ending up with tons of branches and spaghetti statemachines.
Im about to restart my work with animations, and find myself having forgot a lot about how i did stuff, so it will take a bit to get up to speed again, but will evaluate some other techniques such as motion matching and adjustment blending. I’ll post on my channel once i have some super simple prototypes for this in place.
If Ipi doesn’t suit you try Iclone. It works surprisingly well with Kinect for Xbox 360. Here is a tutorial/demonstration of the software: https://www.youtube.com/watch?v=Q_2N_IthX74 .In any case, i hope you’ll manage to get the climbing system done one day!