@Jonas_Molgaard
Hey talk to Kubald (Kubold…?) and see what he is using. Hes got an amazing blend of MOCAP with smooth animations. Some of the MOCAP i have run into is “too precise” and costly. Lots of jitters in some of the MOCAP as well (in general). Kub has some stuff on his site where he shows how hes making it all (not explained, but, some pictures of him in the suit). There is even a video of him working with it, and, he ends up breaking the prop and falls. The suit caps it all and (tho funny) it still looks cool because you can see how effective his setup is. The fail was (to me) a cool demo of how well his MOCAP is working out.
@CoquiGames
Nice work man. I ended up hiring someone and hes killing it all lol. By that i mean, hes doing such amazing work, i dont think my project would be where its at without him (no, i mean, it 100% wouldnt be).
I like the setup you are going for, and, being a “base level” for users to build from, i like it. As for the rag-doll and animations, little painful to watch. But, unless you are good with that stuff (as Jonas knows) you wont get it to “perfection” and looking really smooth. Thats ok, its a free asset/project and, for what it is, it looks great. I am sure you will help out a lot of ppl with this … dont give up !