Climbing system that actually works?

Hi Jonas ans AngryToilet - forgot to quote you guys when I made my earlier post :slight_smile:

I finally posted my project here - https://forums.unrealengine.com/showthread.php?125187-FREE-ThirdPerson-Action-Platformer. Angrytoilet, the template has elements of parkour like wallclimbing, ziplining, rope climbing etc. Check it out and let me know if this is what you were looking for.

Jonas, I have been subbed to your channel for a few months now and I want to thank you for the awesome tutorials - keep it up! As a matter of fact, I used your ragdoll tutorial and your FP camera tutorial for this project :).

Hi Alex,

I think I know what you mean - every solution seems to be a bit complex to implement. Unfortunately mine is not too different from the other ones available. However, mine is fully implemented in Blueprint and you can use whichever parts you want (separate blueprints for every functionality).

You can switch to first person view at any time but most of the climbing stuff is done in third person for the exact reason you posted - camera clips or gets stuck :). I didnt have enough time to figure that out before my project deadline so it was never implemented. If you have a solution that works, could you take a look at the template and either add the code or post your solution in that thread? That would be a nice improvement to the project that would benefit anyone in the community.

Besides that, I do have plans to improve the template if I see enough community interest, but Im limited based on the animations I can find. Anyways, you can download the project and play around with it and see if its useful. Good luck with your project!