Hi CoquiGames and everyone! I am sorry i haven't posted anything else then the topic in this thread, as i have completely forgot about it and recently CoquiGames quoted me and i received an email about it. I watched your video and all have to say is that you did a great thing! I really want to see these systems finished. It is clear that you are onto something and it's great to see that you decided to share it with others so early. I would really like see this in the marketplace and buy it. Since you are opened, in a way that you can share your progress with anybody i would like to state some of my ideas of an ideal ''Parkour/Climbing System'':
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I saw many people interested only in the parkout stuff (e.g vault over something, sliding below objects and of course climbing) and they wished that specific package would include only these stuff and would have payed anything for it.
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If you can and it doesn’t decelerate the project’s progress i would like to see some support for a first person game. When i bought ADV KIT i was really excited that it somewhat included this but it was a complete mess. What i mean by this is that when the character reaches/grabs/is climbing the camera needs to be clamped so it doesn’t go through your arms. It really isn’t hard to make it as i have managed to do it, but as i mentioned it would be a great improvement to a first person climbing system. And if you try to do this and you get stuck i would be happy to ‘‘recreate’’ a function like this which clampes the angle of the camera and uses RInterp To to smooth the transition, and share it here.
-As i mentioned earlier, distinctive packs for each idea would make a difference and help you concentrate and focus more on finishing them more quickly.
-I think i saw a ‘‘gravity circle’’ in your video, which is similar to what ADV Kit has, but if you will manage to sort it out and get it working without making a plugin or such a complex and crazy stuff… count me in! And please include that in the possible future ‘‘Parkour System’’.