Client running ahead of server?

Hey Chatouille. I’ve tried to do this on my own but to no avail - When you say AddActorLocation(DirectionMoveSpeedDeltaTime) How would this look in blueprint? I’m not sure in what units direction or movespeed is. The only directions I’ve worked with is a vector and I have a custom movespeed I’ve been using for my actors, but I don’t believe that’s what you’re referencing. Here is how mine works in the old system:

I’m also struggling with you’re frame leftover piece. You’ve already done so much so I’m sorry to bother more on this.

Thanks