Client replication vehicle movement lag

Okay, I tried that and still don’t see any lag on Client.

  1. Are you using a vanilla version of engine, or have you edited source code at all?
  2. Is this a BP only project, or have you added code?
  3. Is this occurring while playing in editor (PIE), or only in a packaged game? If in editor, which play mode are you using?
  4. Have you used Network Profiler yet?