Client Prediction and Server Reconciliation for Pawn

A good starting point i think is to setup movement input saving. Then comes the hard part of movement smoothing using prediction algorithms. Ive also read somwhere that “timeshifting” does wonders (offsetting client side inputs by a very small latency to give the network some breathing room).

I speak purely from hearsay, speculation and theory though. Making good netcode is a pretty daunting task