Thanks for getting back to me.
That’s what I was afraid of. I’m not the best when it comes to C++. I read through the Character Movement Component Class, but I just couldn’t make sense of how the replication works. I saw a lot about timestamps and getpredictiondata, but I just cannot figure out the steps required to accomplish this somewhere else. It’s just frustrating because I built the game around multiplayer, but if I cannot find a way to deal with network latency, I can’t continue.