Client possess pawn not working / How to possess pawn as client?

Thanks for the help! That is exactly what I am doing. But I thought that player controllers only existed in their corresponding game instances, therefore the host nor the clients would have access to them? Does this mean that the host/server has access to every clients player controllers? That actually would make sense and would help sort out some confusion I had in how networking worked, but just to verify.

Thanks again!

EDIT: Yup, it seems that’s how it is. Thanks for your help!