Hi everyone.
Before proceeding, it should be noted I started this project based on the FPS official template: mouse is set to be captured on first click.
Basically I press play, click on the play area and my mouse gets captured. Say that I clicked on the top-right, originally.
Now I can move my mouse around and keep track of where it’s pointing at, as a simple DrawDebugSphere
allows.
Now, if I click again at any position, my mouse gets snapped back to the point where it was originally captured (the top-right in this example).
Am I missing something? I have changed the mouse capture mode numerous times, but to no avail.
I am using UE5.5 with MacOS M3