Click on player works whereas click on enemy doesn't

Hello world again! In my game, I have a class “FightingCharacter” that is a common parent class for Player and Enemy, and I want to display information about their level and health by clicking. What I have done:

  1. I have set up the following blueprint in the class “FightingCharacter”:

  1. I show mouse cursor at game loading.

  2. I have set “Enable click events” in the Player Controller to true.

  3. I have changed “Default click trace channel” at the same place to Camera.

  4. I have tried to set the breakpoint on this event. It works even when I click on self, and is filtered only on condition, but when I click on the Enemy, it does not work.

  5. I have tried to set up ActorOnReleased event on a simple Actor, and it, suddenly, works!

It seems it does not work only on Enemies. What the problem can be?