It would be the actor that owns the static mesh. You must have created an actor that has the mesh, the arrow (optional, of course) and whatever functionality you want to encapsulate. Placing just static meshes in the level will not get you far.
It would be the actor that owns the static mesh. You must have created an actor that has the mesh, the arrow (optional, of course) and whatever functionality you want to encapsulate. Placing just static meshes in the level will not get you far.