Click on actor = display a widget

Thanks for the response.

That does not help. It must be something wrong with the controller…

I created a new clean blank project and in that project, it works even with the default collision settings:

320595-collision.png

But in this project it does not work for any actor no matter what I set. The level has a default settings as well though, there are just a bunch of static mesh actors and instances of the actor I am trying to make clickable.

Will go over my C++ code if there isn’t anything breaking it. But the thing is that the code should not kick in this basic level…

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