Yeah I set it to select all. I didn’t make it delete the text, but as the player types in anything it’ll delete it anyway because its all selected.
Would’ve preferred to get your solution to work but honestly I kinda hit a wall with it. My scroll box wasn’t sorting it in any way at all despite using the exact same nodes I used for creating multiple buttons for loading save data.
So I tried getting the editable textbox focus thing to work in my main widget but it turns out that focus node is widget wide and there is no individual like that. I thought maybe going from buttons to widgetswitcher+box/editable would trigger it but it doesn’t.
Through trying to sort all that out I found another bug in my loading lists of gamesaves though so more knowledge gained at least.