Clean me up, Scotty. Project cleaning and organising Tool

Thank you xcloudx :slight_smile:

I´m very happy to hear that it helped you save some time! Thanks for the feedback :slight_smile:

Hi Mellnik, I added the feature. It prints out alle the textures (and their path) that are not a power of 2

I will try my best. There have been quite some people aksing for this. But I will need to rewrite some functions because they use 4.21 features.

I managed to rewrite everything. Technically everything should work. But 4.20 crashes a lot using editor scripting! I filled in some bug reports. Also, the blutility window does not appear in 4.20 (It´s empty instead of all the functions I exposed). So you are not able to trigger the events. If unreal is not fixing these bugs I will not be able to support 4.20 :confused: