class communication

@Kemichar Day job getting in the way of progress :joy: But good news, re-implemented the trace on tick, similar set up to what i had previously in regards to the trace, but the functions afterwards I had to figure out from the ground up. I got the begin focus to call a UE_LOG so that appears to be ready for further implementation with actual UI. Even got the Interact function to work with this set up as well too! However currently not sure how to handle the end focus. I did at one point have something set up but every time I hit the test actor, an then looked away, it’d crash the editor with “assertion failed” So I think I need to ponder on that one a little more. I feel like I’d some how have to get a reference to the previous valid trace hit to call End focus, which would essentially just be hiding UI that Begin focus called up.