Hi there,
You should be able to do this easily enough by only adding the relative rotation if the end result ends up in your desired range (-80 to 80 in this case). Here’s a screenshot of my implementation for reference:
Since we don’t care about clamping yaw, we always apply this rotation, and we just selectively apply changes to the pitch. It’s also worth noting that I have made the Input Action value type an Axis2D and mapped it to Mouse XY 2D-Axis in the IMC so that I could pull through the Mouse X and Y slightly more elegantly with just the single node, but this isn’t strictly necessary.
Thanks,
Hayden