How about:
Oh thatâs good, can you control the orientation of the capsule?
orientation of the capsule?
Flip it on its side? I donât think so, not an UE thing to do, sadly So maybe:
- this:
- or a completely different approach:
At least weâre not paying the cost of tracing through who knows what across the world, and now we have another cost to pay instead. But you get a class and object type filter! And can ignore other stuff automagically.
@DarkEmbrace96 there are also multi version of the trace nodes so you can scoop up numerous nearby items in one go.
While the box trace would work to control size and orientation, it tends to Flatten out when looking in certain directions, so itâs not very consistent, the Box collision however is what I mostly use personally when I want a weirdly shaped trace.
This is from my own code, and itâs not a sphere, itâs a cone that I didnât bother to change the name of after a sphere didnât work XD
I also use tags because I donât want to load classes because:
I could use multiple
Donât want to load them into memory, because classes also load their children.
Tags are basically free.
Lemme introduce you to Mr.Conehead:
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.